#ifndef _MYSCREENARGS_H_
# define _MYSCREENARGS_H_

# include "Utils\ScreenManager.h"

struct MyScreenArgs : public SDL::UTILS::ScreenArgs
{
public:
	int Value;

public:
	MyScreenArgs(SDL_Surface* _screen, SDL_Event* _event);
	virtual ~MyScreenArgs();
};

#endif // _MYSCREENARGS_H_
